Do lands count as spells in MTG? This is a question that comes up often in Magic: The Gathering gameplay.
Understanding the difference between spells and lands is crucial to playing the game successfully.
In this article, I will explore the basics of MTG, define spells and lands, and discuss how they interact in gameplay dynamics.
To start, let’s define MTG. Magic: The Gathering is a collectible card game that was first published in 1993.
It is a game of strategy, skill, and luck, where players use decks of cards representing magical spells, creatures, and artifacts to defeat their opponents.
The game has evolved over the years, with new sets of cards being released regularly, but the core gameplay mechanics have remained the same.
Now, let’s dive into the question at hand. What is a spell, and what is a land?
In MTG, a spell is a card that is on the stack, waiting to be resolved. A land, on the other hand, is a card that represents a resource that a player can use to cast spells and activate abilities.
But do lands count as spells? The answer is no.
When you play a land, it goes directly onto the battlefield and does not use the stack.
Key Takeaways – Do Lands Count as Spells in MTG
- Understanding the difference between spells and lands is crucial to playing MTG successfully.
- Spells are cards that are on the stack waiting to be resolved, while lands represent a resource that players use to cast spells and activate abilities.
- Lands do not count as spells in MTG, as they go directly onto the battlefield and do not use the stack.
Understanding the Basics of MTG
Card Types and Game Mechanics
In Magic: The Gathering (MTG), players use decks of cards to battle each other.
Each card in the deck represents a spell, creature, artifact, enchantment, or land that the player can use to gain an advantage over their opponent.
The game is played in turns, with each turn consisting of several phases.
The main phases of a turn are the untap phase, upkeep phase, draw phase, main phase 1, combat phase, main phase 2, and end phase.
During each main phase, players can cast spells, play lands, and activate abilities.
Each card in MTG has its own unique set of abilities and mechanics.
Spells are cards that have an effect when they are cast, such as dealing damage to a creature or player, or drawing cards from the player’s library.
Creatures are cards that can be summoned to the battlefield to attack and defend. Artifacts and enchantments are cards that provide various bonuses and effects to the player.
Lands are cards that provide the player with mana, which is used to cast spells and activate abilities.
The Structure of a Turn
During each turn, players must follow a specific structure.
The untap phase is the first phase of the turn, during which all of the player’s tapped cards are untapped.
The upkeep phase is the second phase, during which the player can choose to pay any upkeep costs for their cards.
The draw phase is the third phase, during which the player draws a card from their library.
The main phase 1 is the fourth phase, during which the player can cast spells, play lands, and activate abilities.
The combat phase is the fifth phase, during which the player can attack with their creatures and block their opponent’s attacks.
The main phase 2 is the sixth phase, during which the player can cast more spells, play more lands, and activate more abilities.
The end phase is the final phase of the turn, during which the player discards any excess cards from their hand and any effects that end at the end of the turn expire.
Defining Spells and Lands in MTG
What Constitutes a Spell
In MTG, a spell is any card that is not a land card. Spells are usually cast from a player’s hand using mana, but in some cases, they can be cast from other areas of the battlefield, such as the library or graveyard.
When a spell is cast, it goes on the stack and waits for all players to pass priority before resolving.
Spells can be countered by other spells or abilities, and they can target other spells, permanents, or players.
The Role of Lands
Lands are a special type of card in MTG that represent the player’s mana sources.
They are played from a player’s hand, but unlike spells, they are not cast. Instead, playing a land is a special action that doesn’t use the stack and can’t be responded to.
When a land is played, it enters the battlefield and becomes a permanent object that can produce mana.
Lands are the only type of card in MTG that are not considered spells. They are essential to the game because they provide the mana needed to cast spells and activate abilities.
Players can only play one land per turn, and some lands have additional abilities that can be activated by paying mana or sacrificing the land.
Gameplay Dynamics
Playing Spells and Lands
As a player, I can play spells and lands to affect the game state.
A spell is any card on the stack, while a land is a special type of card that can be played as a special action during my main phase.
When I play a spell, it becomes a card on the stack, and it will resolve or be countered before any other spells or abilities can resolve.
On the other hand, when I play a land, it goes directly onto the battlefield, and it does not use the stack.
Priority and the Stack
In Magic: The Gathering, priority is the right to cast spells and activate abilities.
Priority is passed between players during each step and phase of the turn, and it determines who can take actions.
When I have priority, I can cast spells and activate abilities, but my opponent can also respond with their own spells and abilities before my spell resolves.
The stack is a zone where spells and abilities go when they are cast or activated.
The stack is a last-in, first-out (LIFO) structure, which means that the most recently cast spell or activated ability is on top of the stack, and it will resolve first.
When a spell or ability resolves, it is removed from the stack, and its effects are applied to the game state.
It is important to note that lands do not use the stack.
Playing a land is a special action that does not require priority, and it cannot be responded to with spells or abilities.
As a result, lands are not considered spells, and they do not count as spells for the purposes of game mechanics.
Abilities and Effects
In Magic: The Gathering, abilities and effects are an important part of the game mechanics.
They can be activated or triggered by various means, and have different effects on the game.
In this section, I will discuss the different types of abilities and effects that can be found in the game.
Activated and Triggered Abilities
Activated abilities are abilities that require a cost to be paid in order to be activated.
The cost can be in the form of mana, tapping the card, sacrificing a permanent, or other requirements.
Once the cost is paid, the ability can be activated and its effect is resolved. An example of an activated ability is the ability of the card [[Goblin Welder]].
Triggered abilities, on the other hand, are abilities that are triggered by a certain event.
The event can be the casting of a spell, the entering of a permanent onto the battlefield, or other triggers.
Once the trigger occurs, the ability is put onto the stack and its effect is resolved. An example of a triggered ability is the ability of the card [[Soul Warden]].
Mana Abilities and Effects
Mana abilities are abilities that produce mana.
They can be activated at any time, even during the resolution of another spell or ability.
Mana abilities do not use the stack and cannot be responded to. They also do not count as a spell, and cannot be countered by spells or abilities that target spells. An example of a mana ability is the ability of the card [[Llanowar Elves]].
Effects, on the other hand, are abilities that have a different effect on the game.
They can be triggered or activated, and can have a wide range of effects, such as dealing damage, gaining life, or drawing cards.
Effects can also be static, meaning they are always active as long as the card is on the battlefield. An example of a static effect is the effect of the card [[Doubling Season]].
Lands as a Resource
As a Magic: The Gathering player, I know that lands are an essential resource for casting spells and activating abilities.
Lands are the primary source of mana, which is the fuel that powers everything from creature spells to instant and sorcery spells.
In this section, I will discuss the role of lands as a resource in MTG.
Mana Production and Usage
Lands are the primary source of mana in MTG. Each land has a mana ability that can be tapped to produce mana of a specific color or colorless mana.
The amount of mana a land can produce depends on its type and any abilities it may have. For example, a basic land such as a Forest can produce one green mana when tapped, while a non-basic land such as a Temple of Malice can produce either a black or red mana when tapped.
Mana is used to cast spells and activate abilities. The mana cost of a spell or ability is indicated by symbols in the upper right corner of the card.
For example, a spell that costs two colorless mana and one green mana would have the symbol {2}{G} in its mana cost. When a player casts a spell or activates an ability, they must pay the mana cost by tapping lands or using other sources of mana.
Basic Land Types
There are five basic land types in MTG: Forest, Island, Mountain, Plains, and Swamp. Each basic land type produces a specific color of mana when tapped.
For example, a Forest produces green mana, while an Island produces blue mana. Basic lands are the most common type of land in MTG and are used in almost every deck.
They are also often used as a form of color fixing, allowing players to produce mana of specific colors that they may not have access to otherwise.
In addition to the five basic land types, there are also non-basic lands that can produce mana of multiple colors, colorless mana, or have other abilities.
Non-basic lands can be powerful tools for players, but they often come with a drawback such as entering the battlefield tapped or requiring the player to pay life to use their abilities.
Advanced Concepts
Copy and Characteristics
When a card is copied, it retains its characteristics such as color, mana cost, name, and type. However, it does not retain any characteristics of the original copy.
For example, if a creature with an Aura attached to it is copied, the copy will not have the Aura attached to it.
Static and Continuous Effects
Static effects are those that apply continuously while the card is in play. For example, a card with the ability “All creatures gain flying” will apply that effect as long as it is in play.
Continuous effects, on the other hand, only apply while the effect is being generated. For example, a card with the ability “Target creature gains flying until end of turn” will only apply the effect until the end of the turn.
Aura cards are enchantments that attach to other cards, providing additional abilities or effects.
Enchant cards are similar to Aura cards, but they do not attach to other cards. Instead, they apply their effects to the card they are enchanting.
Flavor and lore are important aspects of Magic: The Gathering, but they do not affect gameplay. They are used to provide context and background to the cards and the game world.
Card Interactions and Rules
Resolving Spells and Abilities
In Magic: The Gathering, spells and abilities are resolved in a specific order.
After a spell or ability is cast, it is put on the stack. The stack is a zone where spells and abilities wait to be resolved.
Spells and abilities on the top of the stack are resolved first, while those on the bottom are resolved last. When a spell or ability resolves, its effects occur.
Instant and sorcery spells are examples of spells that are cast and resolved immediately. These spells have a one-time effect and are then placed in the graveyard.
Tribal spells, on the other hand, are permanent spells that remain on the battlefield. They have a specific creature type, and their effects apply to all creatures of that type.
The Impact of Card Types
Land cards are a unique type of card in Magic: The Gathering. Unlike other spell cards, land cards do not count as spells. Instead, they are considered permanents.
When a land card is played, it is placed on the battlefield and can be tapped for mana. Mana is used to cast spells and activate abilities.
Permanents are cards that remain on the battlefield after they are played. They can be creatures, artifacts, enchantments, planeswalkers, or lands.
Creatures are cards that can attack and block. Artifacts are non-creature cards that have special abilities. Enchantments are permanent spells that remain on the battlefield. Planeswalkers are special cards that represent allies who can help you during the game.
Related Reading: Do Lands Count as Spells in MTG
Does land count as a spell MTG? – Gaming Pedia – Delve into the mechanics of Magic: The Gathering to understand why lands are the exception in the realm of spells.
Is every card besides lands considered a “spell?” – Reddit – Explore community insights on how every MTG card, except lands, plays a pivotal role as a spell in your deck’s strategy.
How Many Lands Should You Really Play in Magic? – Draftsim – Uncover the strategic depth of land allocation in your MTG deck to optimize gameplay and mana flow.
Frequently Asked Questions – Do Lands Count as Spells in MTG
What qualifies as casting a spell in Magic: The Gathering?
In Magic: The Gathering, casting a spell refers to playing a card from your hand and putting it onto the stack. This includes playing lands, which are not considered spells but still require a player to use their one land per turn to play them.
Are creature cards considered spells when played in MTG?
Yes, creature cards are considered spells when played in MTG. They are played by paying their mana cost and placing them onto the stack. Once they resolve, they become permanents on the battlefield.
Do enchantment cards count as spells when they are cast in MTG?
Yes, enchantment cards are considered spells when they are cast in MTG. They are played by paying their mana cost and placing them onto the stack. Once they resolve, they become permanents on the battlefield.
In MTG, are artifacts treated as spells during the casting process?
Yes, artifacts are treated as spells during the casting process in MTG. They are played by paying their mana cost and placing them onto the stack. Once they resolve, they become permanents on the battlefield.
Does activating an ability in MTG count as casting a spell?
No, activating an ability in MTG does not count as casting a spell. Activating an ability is a special action that does not use the stack or require a player to pay mana.
Are permanents, once on the battlefield, still classified as spells in MTG?
No, permanents are not classified as spells once they are on the battlefield in MTG. They are separate from spells and have their own set of rules and mechanics.